Senior Game Designer · Auckland, New Zealand · Open to remote work
Download CV (PDF)Summary
Senior Game Designer focused on gameplay and systems design, with 11+ years in mobile games (tactics RPG, match-3, strategy and puzzle), from preproduction to live operations. What I enjoy most is solving design problems: making combat and gameplay feel fun for players, and making features faster and more predictable for the team to produce. I prototype my own ideas in Unity (C#, Visual Scripting), and earlier in my career I led a team of 6 designers and project-managed a 15-person team.
Experience
- Senior Game Designer · OuterdawnMay 2023 - PresentGrimguard Tactics
- Game Designer & Developer · Verzilla GamesFeb 2020 - Feb 2022Greenwood Lines
- Game Designer · G5Jul 2019 - Nov 2019Hawaii Match-3 Mania
- Lead Economy Designer · LightmapFeb 2019 - Jun 2019Pixel Gun 3D
- Lead Game Designer · Game GardenJan 2018 - Feb 2019Rescue Sparkle
- Technical Game Designer · Game GardenApr 2017 - Jan 2018Pet Heroes
- Technical Game Designer · Rocket Jump (RJ Games)May 2014 - Feb 2017Dreamland, Dakota: Farm Adventures, Under Fire: Invasion
- Junior Web Developer (PHP) · Computer Service CenterApr 2012 - Jan 2013
- Junior Programmer (Java) · International IT Distribution GroupNov 2011 - Apr 2012
Skills
Design: Gameplay & combat design, Systems design, Enemy AI scripting, Level & event design, Procedural generation, Balance & math modelling, Prototyping, Design documentation, Economy design.
Leadership: Leading design teams, Project management, Mentoring, Cross-team communication.
Tools: Unity (C#, Visual Scripting), Visual Studio, GitLab, Perforce, Jira, Confluence, Asana, Codecks, Miro, Excel / Google Sheets (VBA).
Languages
English: Fluent (IELTS 8.0) · Russian: Native
Education
National University of Science and Technology "MISIS", Moscow · Master, Applied Mathematics, 2010