Maksim Gavrilin

Game Design Portfolio

Senior Game Designer · Auckland, New Zealand · Open to remote work

Download CV (PDF)

Summary

Senior Game Designer focused on gameplay and systems design, with 11+ years in mobile games (tactics RPG, match-3, strategy and puzzle), from preproduction to live operations. What I enjoy most is solving design problems: making combat and gameplay feel fun for players, and making features faster and more predictable for the team to produce. I prototype my own ideas in Unity (C#, Visual Scripting), and earlier in my career I led a team of 6 designers and project-managed a 15-person team.

Experience

Skills

Design: Gameplay & combat design, Systems design, Enemy AI scripting, Level & event design, Procedural generation, Balance & math modelling, Prototyping, Design documentation, Economy design.

Leadership: Leading design teams, Project management, Mentoring, Cross-team communication.

Tools: Unity (C#, Visual Scripting), Visual Studio, GitLab, Perforce, Jira, Confluence, Asana, Codecks, Miro, Excel / Google Sheets (VBA).

Languages

English: Fluent (IELTS 8.0) · Russian: Native

Education

National University of Science and Technology "MISIS", Moscow · Master, Applied Mathematics, 2010